![[Retrogaming] Chpt 2 / Story 1: Returning the Hen to Her Nest | Warioland II (Game Boy Color)](https://images.hive.blog/0x0/https://images.3speak.tv/images/1776211036506-ecc15836dd3583f0.webp)
[Retrogaming] Chpt 2 / Story 1: Returning the Hen to Her Nest | Warioland II (Game Boy Color)
@paultactico2
Posted 2d ago · 4 min read

My 3speaking Today
Hey, what's up, players! I’m so happy to have you back on this humble 3speak channel. As always, a warm welcome to this new gameplay video and its accompanying post—or as I call it, my “3speaking” : D . I’m really in a great mood this week, and as some of you may have noticed, I’m deeply immersed in everything related to video game ‘modding’ and everything within that niche. But the specific area of that niche I’m most involved in is modding for Grand Theft Auto: San Andreas, in its classic edition. And the thing is, players, this week the demo for one of the most anticipated “total conversion” mods in the GTA SA community was released: the mod “GTA Carcer City”, which is set in the city of Carcer—the city where the events of another great Rockstar Games action classic, the video game 'Manhunt' take place. In this first demo, we’ll be able to explore the entire map of Carcer—a canonical city within the GTA universe—as well as complete some side missions, and I think (I’m not sure yet) we’ll be able to tackle some main story missions.
Here we are, players, kicking off Chapter 2 of this wonderful story, and it really is amazing how many different missions we have to complete with Wario in this platformer. It’s not just about getting from point A to point B; as we can see, for example, in Story 1 titled “Return the Hen to Her Nest,” we have to well, after collecting as many coins as possible in our boundless greed, ha ha! In the end, we’ll also have to be very careful to rescue a little hen and take her back to her nest, but this won’t be so easy, because once we capture the hen, all the enemies we encounter on the way back to the nest will do everything in their power to sabotage our mission, and as seen in this gameplay, it really took me quite a while to return the hen to her nest, since carrying her causes Wario to lose a significant portion of his mobility and the use of his signature quick attack. Additionally, along the way, we used and mastered new and very useful moves like the down roll, which helps us reach hard-to-reach places on the map.
I’d also like to point out that it feels great how Wario’s movement changes depending on the weight of the enemy you’re carrying. For example, when you’re carrying a Rooster, you feel much clumsier and slower than when you’re carrying a regular Pirate Goom, since with the latter you can jump and move around at a good speed. Another thing I noticed and really liked when starting Chapter 2 of the story is that this first chapter introduces a ton of new enemies, notably the Roosters, since they’re indestructible—at least when using Wario’s quick attack—so you can only stun them and take advantage of their daze to capture them. The only upside is that they’re easy to capture because, despite being very strong, they’re quite slow. And well, players, that’s all I have to share for today. I hope you enjoyed this gameplay of Warioland II, a classic platformer. Thank you very much for your support of the series, players. See you in the next video.

Some technical details:
1. Video game: Warioland II (Game Boy Color) (USA ROM version) 2. Emulator used: Action mGBA v0.10.5 (Win x64) 3. Video capture software: Action V 4.4.0 (Win x64) 4. Edited and rendered: Capcut (Professional Edition x64) 5. mGBA Emulator Video Config:
- Display Driver: Opengl;
- Vsync: On;
- Frame Skip: 0;
- Shader: H2QX (scaled 2x algorithm developed by Singron);
- Enhancements: Video Renderer: Opengl; High-res Scale: 2x.

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