The Fab Four Reborned
This is one of those battles where the Modifier really can affect my choices of units for the battle. With Born Again Modifier active, every unit basically gets a second life which sounds strong at first but it depends on how you deal damage. I wanted to take advantage of that by using magic damage since it ignores armor completely. Using Void Armor ability during this modifier can increase your chance of winning by a lot and take advantage of the revival with max armor even if they only get 1 health. Instead of trying to outlast the enemy, I focused on removing their units as clean as possible even after they revive.
Battle:
https://splinterlands.com/battle/sl_55bb5117730a14ef56227865649a23cd
I have a good advantage on this battle because the enemy used two melee units. When my units gets revived, those melee units need to deal with the armor first before getting the health. My units directly attack the unit's health which makes Born Again modifier less effective on my enemies. I also got lucky because my 1 speed units hit the enemy Mindless Thrall that has 4 speed and Phase consecutively. This is why I don't give too much importance on the speed. Even if both units only has 60% chance of hitting that enemy unit, they still hit twice consecutively making Phase useless in this battle. With that, I won easily with 2 units alive on my team.
Modifier 1: Born Again: All Units have the Rebirth ability.
Modifier 2: Four's A Crowd: Up to four Units can be used.
My Lineup:
This lineup is the best one I could think of for this battle. Warborn Shaman is specifically chose because of Born Again modifier. I used a full magic damage because Born Again modifier revives unit with 1 health but max armor. Using melee or range attacks is bad since I need to deal with the armor when the unit gets revived. Magic damage, on the other hand, bypass armor making this an easier task to kill the dying units.
Marlai Singariel: Marlai Singariel is perfect for this kind of lineup because she boosts all magic damage. Since all my units are using magic attacks, that bonus damage stacks really well. It basically turns my whole team into stronger attackers without needing extra setup. I like using her in full magic teams because even if it's simple, it is very strong.
Abyssal Elemental: Abyssal Elemental has 2 magic damage, 2 armor, 5 health and Resurgence. Resurgence revives him with full armor and health by inflicting 1 damage to everyone. Also has Reborn due to the Born Again modifier so he can now revive another time but with 1 health and full armor.
Warborn Shaman: Warborn Shaman has 3 magic damage, 4 armor and 6 health. Has Void Armor so he can use his armor to block magic damage, Impede to reduce enemy speed by 1 every attack. Impede can be good on Mindless Thrall whom have Phase that allows do evade magic damage. Void Armor is good with Born Again modifier since if he gets revived by full armor, Warborn Shaman can use that armor to block magic damage before hitting the health.
Mystic Scaleweaver: Mystic Scaleweaver has 3 magic damage, 7 health and 2 speed. This unit also have Slow. Slow is usually not useful since magic damage doesn't miss already but in this situation, it would help against the enemy's Mindless Thrall that has Phase. Slow reduces the chance the magic damage misses on that unit which helps the whole team.
Bellowmancer: Bellowmancer has 2 magic damage, 5 armor, 8 health. He also has Taunt. I added the Taunt to keep the team safe in the first few rounds. The Reborn from the modifier is a good extra but seeing the enemy has a lot of magic damage, being revived with 1 health is not a very good thing.
This battle shows how strong magic damage is in Born Again Modifier. Ignoring armor makes a huge difference when units keep reviving on full armor but just 1 health. I got a bit lucky with hits on some units but overall, the strategy worked really well.
Posted Using @aiko2ne1/the-fab-four-reborned-lad" target="_blank" rel="noopener noreferrer">INLEO
Estimated Payout
$0.63
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